Texture.h

00001 /*
00002  * This source file is part of libRocket, the HTML/CSS Interface Middleware
00003  *
00004  * For the latest information, see http://www.librocket.com
00005  *
00006  * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
00007  *
00008  * Permission is hereby granted, free of charge, to any person obtaining a copy
00009  * of this software and associated documentation files (the "Software"), to deal
00010  * in the Software without restriction, including without limitation the rights
00011  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012  * copies of the Software, and to permit persons to whom the Software is
00013  * furnished to do so, subject to the following conditions:
00014  *
00015  * The above copyright notice and this permission notice shall be included in
00016  * all copies or substantial portions of the Software.
00017  * 
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024  * THE SOFTWARE.
00025  *
00026  */
00027 
00028 #ifndef ROCKETCORETEXTURE_H
00029 #define ROCKETCORETEXTURE_H
00030 
00031 #include <Rocket/Core/Header.h>
00032 #include <Rocket/Core/Types.h>
00033 
00034 namespace Rocket {
00035 namespace Core {
00036 
00037 class TextureResource;
00038 class RenderInterface;
00039 
00046 struct ROCKETCORE_API Texture
00047 {
00048 public:
00050         Texture();
00052         Texture(const Texture&);
00053         ~Texture();
00054 
00059         bool Load(const String& source, const String& source_path = "");
00060 
00063         String GetSource() const;
00067         TextureHandle GetHandle(RenderInterface* render_interface) const;
00071         Vector2i GetDimensions(RenderInterface* render_interface) const;
00072 
00074         const Texture& operator=(const Texture&);
00075 
00076 private:
00077         TextureResource* resource;
00078 };
00079 
00080 }
00081 }
00082 
00083 #endif